Character Professions

profession guides

An asterisk denotes professions that are reaching, or at saturation in the game.

Many professions are being re-calibrated in the off-season, please be patient for their re-posting.



  • Apothecarist *

  • Artisan

  • Blacksmith

  • Cook *

  • Furrier

  • Jeweler

  • Tinkerer 


  • Soldier

  • Tigue 


  • Diviner

  • Magic Scholar *

  • Scribe *


  • Crier (Conditional)

  • Interrogator

  • Performer *

  • Producer

  • Smuggler 

  • Spy

  • Tavern Keep (Conditional)


  • Barrister (Conditional)

  • Delegate (Conditional)

  • Head of House 

  • Patron 

     Unlike Dungeon and Dragons and many video games, characters in Eras do not have 'classes'. There are no clerics or paladins. There are different social classes and different jobs, just like in real life. Professions are intended to provide in-game information, missions, prestige, a chance to earn money, and, of course, give your character a job. As you continue to learn and train a profession in-game, you will be given additional ranks along with information and/or skills as appropriate.


     A person may only have one regular profession, though a second "appointed" profession (of which there are several) may be earned through in-game action or election. Eligibility for a profession is based on class and, occasionally, culture. Class requirements are listed at the top of every guide. Landed citizens tend to have very different occupations from average citizens, and the restrictions of being unaffiliated affect what professions are feasible while living in the Kordi Nation.