playble cultures

    Within the universe of Eras, there are a great many cultures and the early stages of several countries. There are six playable cultures at the start of the game, with more to be revealed as the story progresses. Characters may come from any of the cultures for which there are guides, and, of course, there is one thing that everyone will have in common: they've all, for whatever reason, moved to Emeria.

     Below are several short lists of common themes relevant to each culture. These are in no way exclusive or exhaustive detailing of the types of stories that can be told or explored, but merely a suggestion to help guide you to a culture that might be of interest.


Consider Kordi if you are interested in:

  • National pride and unity

  • Chivalric themes and military structure

  • Seeking knowledge and understanding

  • Games of power and political intrigue

Consider Paramos if you are interested in:

  • The idea of many over one

  • Necessity and functionality over extravagance

  • An interest in the performing arts

  • The extreme realities of survival

Consider Bari if you are interested in:

  • Family bonds and rivalries

  • A natural and simple way of life

  • Unique superstitions and customs

  • Joining vastly different lifestyles for mutual benefit

Consider Cavachs if you are interested in:

  • The balance of working hard and cutting loose

  • Social standing based on craftsmanship

  • Portraying different personas

  • Close-knit student & teacher relationships


Consider Abkhat if you are interested in:

  • Strong horticultural and agricultural themes

  • A culture based around their view of death

  • The connection between person and place

  • Setting roots and building a thriving community


Consider Kote if you are interested in:

  • Minor religious themes

  • Pursuing the understanding of true names

  • Accepting or rejecting your fated lifestyle

  • Personal expression through clothing


culture guides

Please give each culture a thorough look-through, and stick within its guidelines when designing your character.