Dantria, Kordi. Located towards the lower-central region of the country, along the western bank of the Kordiso River, Dantria is the capital city of Kordi. Originally designed to protect a warlord as he sought to conquer the clans of the region, the city was expanded to accommodate the ever growing number of inhabitants as each successive clan was brought within. Dantria is often called the “Ever Growing City” as, with the exception of the Half Century War, construction and expansion has never ceased. The city was built on and into a large hill, and was thus laid out in a series of three tiers from the hill’s crest, downwards. The tiers are separated by large retaining walls ranging from 30 to 40 feet, topped by battlements and the occasional guard tower. Five grand, stone staircases, each topped by a guardhouse, allow for passage between the middle and bottom tiers. From the middle to the top tier, there is only one, north-facing staircase.
Within the top tier of Dantria sits the castle. The Outer Ward is home to the headquarters of the Kordi Military on the right and the offices of the five major branches of the government on the left, separated by a cobbled path. Beyond is the Main Ward, and within it, the Silver Spire, thusly named for the iridescent hue of the stones in the sunlight, and the five wings that diverge from its base. The middle tier of the city is known for its wide causeways, lush gardens, and beautifully engineered manor houses. It serves as a second home for the sovereign nobles, as well as several of the more wealthy landed families from the surrounding regions. It’s broad central plaza, which leads to the ascending staircase, is lined with many of the finer crafter’s shops, trading halls, and the offices of lower ranking government officials. The bottom tier is by far the most expansive, serving as the home and place of work for most of the city’s inhabitants. The streets are narrower, and buildings more condensed to maximize usage of space, but great care is taken to maintain a well-manicured and comfortable environment. The bustle of the city gives way to several miles of farmlands, and a final wall to mark the edge of the city limits.
Hafahra, Abkhat. The city of Hafahra is located towards the center of the Akbhat lands. It sits along the northern edge of the uninhabited plains that border Mt. Cyris. Lava has never reached the settlement, as the land south of the city has been carefully graded to redirect flow with minimal changes to the environment. Due to its convenient location, trade from all corners of Abkhat run through Hafahra, and so citizens can find almost any kind of produce at the large market in the center of the city. The Goldcliff family has managed the city for 11 generations now, and reorganized the settlement and fields to spur a new era of growth. The Raval, Shani Goldcliff, has recently torn down the family’s oldest homes and constructed public hanging gardens. A fountain shaped like Mt. Cyris sits at the city center, commissioned from a group of Cavachian sculptors. Every spring, the Goldcliff family organizes a competition in honor of their name; contestants compete to collect the most goldbloom that grows on the side of the volcano, and celebrate the next day with food and drink prepared with the flower. The winner is rewarded with a supply of food or plants not found in Abkhat.
Kotè Onè, Kotè Onè. The circular, walled city-state of Kotè Onè sits along the sea cliffs in the southeastern coast of the Known World. Alabaster stone quarried from the cliffs comprises the majority of architecture, although the centermost district is distinct in its use of a smooth, orange-hued stone that no builder alive can identify the origin of. The five outer districts hold the majority of the populace. The city is constructed in six different districts, each with its own unique style of architecture, and designed around a center square used for socialization and festivals. Each outer district is dedicated to a different God, and within the main square in each is a carved monument to the God.The singular central district holds the All-Chosen, as well as a temple dedicated to recording the tales and philosophies of the Gods, a large school in which the city’s children are reared and educated, and a massive amphitheater used during proceedings of the city’s government. People will move about freely between the districts, no matter their creed, and members of all five of the major districts can be found at the bottom of the longest staircase in the Known World, hewn into the very sea cliffs, at the bustling docks. With its strong walls and strategic advantage, Kotè Onè has managed to repel most invaders over the years, and continues to be a valuable source of trade for nearly every neighboring culture.
Wasserrand, Cavachs. Located directly on the banks of the Kordiso River, Wasserand is the largest, and most northern, of the Cavachian cities. The first thing many people notice when arriving, especially if by boat, are the elegant architecture and designs on the buildings along the western edge of the river, where the most talented craftsmen and builders live. This is also where the most successful shops and traders are set up, their shops and docks the most ostentatious and adorned, in order to display their wares. Most notable is the stark contrast with the eastern bank of the river, where the bulk of the larger warehouses, unskilled workers, and very minor craftsmen reside in buildings that are sturdy and well-built, but unadorned and utilitarian. There’s very few bridges that cross the river, and those that exist are mostly temporary, and are removed when large shipments come through. The majority of travel and transportation of goods between the two banks takes place on either small transport boats or large barges. As the city tapers out to the west, the houses tend to be less elegant and include more wood in their design, especially those that approach the forests. To the east, few buildings spread too far from the river, with the threat of Waso attacks making safety in numbers a core concern. South of the city on the Western bank is a large grassy area that is sometimes used for Storage, but is mostly known as the “Festival Grounds”, where Wasserand hosts the Festival, when it’s their turn every three years.