ERAS CHRONICLES

Patch Notes

Thanks to a lot of wonderful feedback from everyone after our first event, we have taken some time to review a few of our professions. Below is a list of the major changes given to each profession during this review. If you profession appears on this list, please take a read through the entire profession and familiarize yourself with the changes. If you have any questions, feel free to reach out to staff@eraschronicles.com. We will be cleaning up character sheets affected by any changes and crediting back any CP for skills that have been changed or removed.


We appreciate everyone's assistance and patience as we worked through these edits. We will continue to evaluate other professions during the next between game period so please do not hesitate to include thoughts and comments in your future PELs.


Non-Profession Updates & Clarifications

- Repair, under Physical, now takes 1 minute of roleplay per crafted leather or ring.

- Bandages mechanics clarified, Bandages may not heal above half a players max vitality (rounded up).


Blacksmith

(Skill added)

- New Skill: Metal Repair (1) (Novice Level).


Furrier

(Skill added, prop names updated)

- New Skill: Leather Repair (1) (Novice Level).

- The raw material names for furs are now: Hair, Hide, Skin, and Pelt.


Delegate

(Clarifications and updates)

- Delegate term is now 1 IG year of service, which equates to 4 events.

- Of the delegates in a district, one of which may be, but is not required to be, a fili or Tigue. Lairds are not permitted to run for the position of a delegate. There must be at least two citizens of any profession.

- No two people associated with the same household may serve as delegates at the same time, regardless of social status.


Producer

(Clarifications and updates)

- Miners may teach others to temporarily help them while they are mining an ore vein via a short lesson.

- All animal producers will start the game with the knowledge of how to fish and may teach others how to do so via a short lesson, after which time they may fish at their leisure and teach others.


Apothecarist

(Mechanics change and skill addition)

- Addition of plant "Essence" and "Parts" to mechanics.

- Craft Blade Poison and Craft Bandage now require plant essence.

- Tinctures require plant parts.

- Craft Bandage now produces a maximum 10 bandages per Climbing Fern essence.

- New Skill: Advanced Plant Preparation (0) (Master Level).


Cook

(Mechanics change and skill addition)

- Addition of plant "Essence" and "Parts" to mechanics.

- New Skill: Precision Preparation (0) (Master Level).

- Updates to experimentation limits for each profession level.


Scribe

(Mechanics change and skill addition)

- Addition of plant "Essence" and "Parts" to mechanics.

- Inks are no longer required for manuscripts and all ink related crafting skills have been removed.

- Imbued and saturated manuscripts can now use gems as a substitute for some plants.

- New Skill: Advanced Plant Extraction (0) (Master Level).


Jeweler

(Mechanics change and skill additions)

- Complete overhaul to profession skills.

- Clarification on activation and cracking of gems.


Magic Scholar

(Mechanics change and skill addition)

- Addition of plant "Essence" and "Parts" to mechanics.

- Inks are no longer required for candle crafting and all ink related crafting skills have been removed.

- Imbued and saturated candles can now use gems as a substitute for some plants.

- New Skill: Advanced Plant Extraction (0) (Master Level).

- Updated "Ritual Material" document.


Performer

(Clarifications and updates)

- Training progression requirements clarified.


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